Environments
02 / 3D environment artist· Environment

A volumetric cloud study at golden hour — two soft cumulus forms lit warm on top and cool below, sitting in a smoothly graded dusk sky. Generated as volume rather than painted, so the light reads through the whole form.

Year
2025
Status
Live
Stack
Blender, Volumetrics
approach
procedural
two golden-hour volumetric clouds against a dusk sky
01

A focused lighting-and-volume study: two soft cumulus clouds at golden hour. The goal was believable scattering — warm light raking the tops, the underside falling to cool shadow — with the forms reading as volume, not flat cards.

02

Built as volumetrics rather than painted so the light genuinely travels through the cloud. It's the same instinct as the rest of the craft work: describe the thing with rules and let the render resolve it.