Environments
02 / 3D environment artist· Stylized

Stylized and procedural Blender experiments — cel-shaded illustration and node-based generators that build scenes from rules, not by hand.

Year
2026
Status
Live
Stack
Blender, Geometry Nodes, NPR / Toon
approach
procedural
toon-shaded vending machine
01

This is a bucket for the more experimental art: on one side, non-photorealistic toon/cel-shaded pieces where the goal is a clean illustrative read; on the other, procedural work where the scene is generated from rules rather than placed by hand.

02

The procedural side is where the artist and the engineer overlap. I've built Blender generators — a castle generator, a medieval building and city generator, a flock system — using Geometry Nodes so a whole layout comes from parameters. It's the same systems instinct as the software work: make a tool, then let the tool make the output.